Liminal
Art Installation | Film
Client: Pierre Huyghe
Role: Technical Artist (UE5)
Software:
Unreal Engine, Blender
The inhuman entity evolves as it searches for stimuli, as it learns. Its memory is thus amplified over time, beyond the exhibition and the human realm. A brain organoid located in a lab made of few synthetic neural circuits, gives the human form a residual sensory function. As a gatekeeper, subject to pain, the human form rejects unwanted information, thus influencing the learning process of the inhuman entity.
Responsible of Real Time VFX, In-Engine Mocap Animation clean-up, Body Physics, Retargeting and Rigging, Animations in Level Sequencer, and Lighting Systems Mock-ups.
Exhibition Info:
Palazzo Grassi
Credits:
Coming Soon
VFX created using RVTs and In-shader Distance Fields for Real Time “poking” when character interacted with the ground.
Did not make it to the current version of the project due to limited time for curation.