BELEN BENAVIDES
Real Time Artist - Designer

Showreel                    




Liminal 


Art Installation | Film 

Client: Pierre Huyghe 

Role: Technical Artist (UE5)


Software: 

Unreal Engine, Blender
Conceived as a Real-Time Simulation, Liminal showcases an empty vessel receiving invisible information in real time through sensors present in the physical environment, or stimuli from the outside. The human form makes subtle gestures, a language which is read by the inhuman entity. In reaction to these gestures, the inhuman entity responds by imparting different behaviors to the humanform.

The inhuman entity evolves as it searches for stimuli, as it learns. Its memory is thus amplified over time, beyond the exhibition and the human realm. A brain organoid located in a lab made of few synthetic neural circuits, gives the human form a residual sensory function. As a gatekeeper, subject to pain, the human form rejects unwanted information, thus influencing the learning process of the inhuman entity.


Responsible of Real Time VFX, In-Engine Mocap Animation clean-up, Body Physics, Retargeting and Rigging, Animations in Level Sequencer, and Lighting Systems Mock-ups.


Exhibition Info:

Palazzo Grassi

Credits:

Coming Soon

Cleaned up Animations for Shot Tests +  Wide Shot Look Development.



In-Engine Cleaned up Animation Sequences Examples






VFX created using RVTs and In-shader Distance Fields for Real Time “poking” when character interacted with the ground.

Did not make it to the current version of the project due to limited time for curation.