Real Time Artist + Visual Designer
Client: Walt Disney Imagineering + Parallax Studio
Role: Unreal Generalist
Software:
Unreal Engine, Blender, After Effects, Premiere Pro, Photoshop
This project involved creating large-scale, real-time visuals for the Heroes Stage, an immersive experience developed by Walt Disney Imagineering in collaboration with Parallax Studios. The visuals were designed to run continuously on a 24/7 LED installation aboard Disney’s newest cruise ship Disney Destiny.
As the main Unreal Artist, I managed multiple Level Sequencers, coordinated shot continuity, and refined in-engine lighting and color grading to align with Disney’s visual direction. I developed stylized environments moments controlled from multiple sequences using Niagara Systems, custom shaders, and animated environmental elements.
Working closely with the creative and technical leads, I helped translate the client’s concept into cohesive and visually compelling stage environments that balanced technical precision with narrative-driven art direction.
Previsualization showing the Heroes Stage in context within the cruise ship interior.
I was responsible for designing a series of “environment moments”: small, narrative-driven interactions embedded within the larger stage world. These moments activated elements of the environment and brought them to life, creating brief, discoverable experiences for the audience. I designed and developed moments such as the Lantern Moment, that marks the transition from day to night as an event itself, shaping their visual language and the feeling they conveyed within the space.